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Showing posts from January, 2022

My First Game Release

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The Release of SlingStar It has been a long year and I have learned a ton about Game Development in the process.  First and foremost I finished a project that released onto multiple platforms. SlingStar started as an idea from the Ask Gamedev 100 beginner indie dev tips video.  Someone said something like: [I couldn't find the exact source here]     "For your first game, come up with an idea you think you can bring to completion in a week, it will take you two months." This in conjunction Hugh Monahan of Stellar Jockeys' advice of:     "Finish something first, even if it's the tiniest thing, make something and bring it all the way through.  Meaning something that is; distributed, other people are playing it, and if you're gonna sell it, sell it." Brought me to begin development on SlingStar and attempt to (now, successfully), bring it to market on a mobile platform (Google Play Store) and the Steam marketplace, the game is also totally free to play i