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Showing posts from June, 2024

New Project with Team

 The team is working on something again. It's pretty loose and basically a giant joke, but I'm excited. Brainstorming and Project Kickoff Approach: We're trying something new this time being a small time development team.  We brainstormed the major idea, and by doing so realized we all had different visions for what the game could be.  To deal with this, we set a ~2 week deadline for prototyping solo to see what everyone comes up with.  At the end of the 2 weeks we will see which prototype works with the game style better and which style everyone wants to work on.   I chose to work on a 2D platformer while DePurr wants to work on a top down - stickRPG inspired pseudo RPG.  I think it's a great idea that could work with both types.  Our third partner randy wants to develop a paper mario style gameworld, I'm not sure what functionality he wants to put into the project after that.  Maybe nothing. I don't exactly know what further to put into my 2D platformer aside

Adventures in Godot

 I'm not really sure what's going on, but I find Godot to be exceptional for prototyping.   In maybe 6 man hours of half attentive work I have something pretty cool, simple and unoriginal, but a full and simple game. Pretty sweet stuff godot, keep doing you.  I'll be here.

Switching to Godot

  Switching to godot and having a good time with the learning curve.  Shit is fun and pretty powerful.  It also seems less bloated than Unity.   Since starting I've made simple space shooters and a snake game.  The documentation for gdscript is also pretty excellent IMO.  Not to mention the application is lightweight.  I don't feel my computer start to lift off the ground from opening up a project.  More to come and maybe can release some of the games I'm making to the site.   I'll come back when I have something really interesting.   JP

Barony: The Roguelike We All Should Love

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 Barony is kick-ass I have been playing this game a ton recently.  Just about 8 hours in the last 2 weeks.  Which is a lot of time for someone who works full time.  Dude the game is so complex and gives you that dungeon runner feeling every time.  As a kid who played diablo and TES games growing up, this shit just hits right. I don't have a formal review or anything for the game to put out as of now, but maybe I can deliberate and write more as I get further into the game.  I'm just not good enough yet to make it to the end. I'll include some images taken from the game.  If graphics are part of reasons that you play video games, then I would argue you should try to look past it and give it a try.  It's really pretty damn good. Speaking of being "good" at the game, this is truly a game that requires you to "get gud" in order to be even halfway effective.  I also think that this is a game where the developers thought about what kind of game they wanted