Pre-Ludum Dare Hype

Intro

So, tomorrow at 6 pm EDT begins the biggest game jam in the world.  This will mark the second game jam for Grease Fire Games.  However this time, I will be participating alone.  I think I will still participate in the Jam rather than the Compo though, because I want to flesh out some of my earlier prototypes I have been working on.

Goals

For this LD, I want to focus on finishing a prototype we have been working on here for a while.  Its a design for a isometric Tactics style roguelike, in the same vein as Spelunky where you progress through partially proc-gen'd levels, while at the same time there are bits and pieces which are familiar.  I also want each stage to provide a different feel, the same way Spelunky does.  However, the goal at the end is to build out the prototype which allows for at least 4 levels in one "stage" of the game series.

Design

As of now for design I'm pretty unsure of what style to follow for the setting/elements of the story.  I would like for the first chapter (1-*) to take place in a dungeon type area, with simple enemies and some chest objects which can be opened for loot between stages.  The design of the first level will be dungeonesque a-la undead asylum from Dark Souls.

I think that this would be pretty cool with some basic pixel-art enemies like slimes or other various dungeon crawling enemies.

Moving forward I would like to keep the style similar to this including a few other stops along the way for other chapters.  One I would like to be Classical-type with enemies being Roman-Legionaire-esque with some other types of greco-roman typed monsters.  However this faction/empire would be much more evil and supernatural.


This is some of the style of pixel art I would like to use as inspo for the classical architecture type stages.  I think that for the competition I will only be able to finish the dungeon levels but possibly moving forward I'll be able to implement some other styles of stage.




Plan

I will be kicking off my attempt at realizing this idea tomorrow night at 6 PM EDT and will be working nonstop until I can finish the project.  I plan to stream my attempt on Twitch for my friends to view and come in and out to watch the project take shape.  I will be completing this competition at a family members residence so that my dog can play outside the whole time I'm working.  I may even be working outside on the project weather permitting because I will be working off of wifi.  I plan to publicize all my code and the entire project at the end and hopefully if I like the project, I can transition the project into a mobile app.  Tune in this weekend, I will be maintaining progress here on the blog for the weekend and documenting my progress through a twitch stream/video post mortem.  Hope you enjoy!!

Comments

  1. Can’t wait to see what you make of it!! Best of luck! Sounds super cool

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  2. LD ROUND 2!!! Just out of curiosity why do you want it to be on mobile?

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  3. I would like to release to mobile because I think its an untapped market and the scope of my project is too small for a release on steam or some other game platform. Plus in mobile I can justify selling the app for $.99 and people will probably buy it bored on a busride to somewhere.

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