Barony is kick-ass I have been playing this game a ton recently. Just about 8 hours in the last 2 weeks. Which is a lot of time for someone who works full time. Dude the game is so complex and gives you that dungeon runner feeling every time. As a kid who played diablo and TES games growing up, this shit just hits right. I don't have a formal review or anything for the game to put out as of now, but maybe I can deliberate and write more as I get further into the game. I'm just not good enough yet to make it to the end. I'll include some images taken from the game. If graphics are part of reasons that you play video games, then I would argue you should try to look past it and give it a try. It's really pretty damn good. Speaking of being "good" at the game, this is truly a game that requires you to "get gud" in order to be even halfway effective. I also think that this is a game where the developers thought about what kind of game the...
The team is working on something again. It's pretty loose and basically a giant joke, but I'm excited. Brainstorming and Project Kickoff Approach: We're trying something new this time being a small time development team. We brainstormed the major idea, and by doing so realized we all had different visions for what the game could be. To deal with this, we set a ~2 week deadline for prototyping solo to see what everyone comes up with. At the end of the 2 weeks we will see which prototype works with the game style better and which style everyone wants to work on. I chose to work on a 2D platformer while DePurr wants to work on a top down - stickRPG inspired pseudo RPG. I think it's a great idea that could work with both types. Our third partner randy wants to develop a paper mario style gameworld, I'm not sure what functionality he wants to put into the project after that. Maybe nothing. I don't exactly know what further to put into my ...
SO.... What happened? Well, I successfully achieved what I was after with this Ludum Dare event. I went in with the little bit of base code for a trpg and ended up with a product that I was pretty proud of. I spent almost the entire first 2 days programming the complex turn based systems and the geometry challenges of working in a 2d isometric game scene. It was difficult to be honest, but the programming challenge encompassed the first two days of the competition entirely. Working until late at night usually around 3-4 am. I would then get up early the next mornings, around 8 or 9 to begin working again. I will be outlining everything that happened in this blog post so strap in it may be a long one. I will try to provide pictures and documentation from that night as best as I can. 1OCT2021 - The Kickoff I began the competition by setting myself up at my fathers house on his farm to begin working promptly at 6:00pm. I wanted t...
This is awesome man! Great work so far, love the progress
ReplyDeleteCan't wait to see what you churn out for LD! Best of luck
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