SO.... What happened? Well, I successfully achieved what I was after with this Ludum Dare event. I went in with the little bit of base code for a trpg and ended up with a product that I was pretty proud of. I spent almost the entire first 2 days programming the complex turn based systems and the geometry challenges of working in a 2d isometric game scene. It was difficult to be honest, but the programming challenge encompassed the first two days of the competition entirely. Working until late at night usually around 3-4 am. I would then get up early the next mornings, around 8 or 9 to begin working again. I will be outlining everything that happened in this blog post so strap in it may be a long one. I will try to provide pictures and documentation from that night as best as I can. 1OCT2021 - The Kickoff I began the competition by setting myself up at my fathers house on his farm to begin working promptly at 6:00pm. I wanted to work outside so I set myself up on the patio wi
Barony is kick-ass I have been playing this game a ton recently. Just about 8 hours in the last 2 weeks. Which is a lot of time for someone who works full time. Dude the game is so complex and gives you that dungeon runner feeling every time. As a kid who played diablo and TES games growing up, this shit just hits right. I don't have a formal review or anything for the game to put out as of now, but maybe I can deliberate and write more as I get further into the game. I'm just not good enough yet to make it to the end. I'll include some images taken from the game. If graphics are part of reasons that you play video games, then I would argue you should try to look past it and give it a try. It's really pretty damn good. Speaking of being "good" at the game, this is truly a game that requires you to "get gud" in order to be even halfway effective. I also think that this is a game where the developers thought about what kind of game they wanted
I return at last For those of you who know me, (which at this point is the majority of people who would stop to read this) then you know that I have been out of the country for approximately 3 months. In this post I wish to share my experience of trying to upkeep a solo-run hobby game dev studio from abroad. These days, I think that most young creatives have desires to travel and pursue their art, so I will share my experience to those who may be concerned about the possibilities and difficulties. The Premise, and What Happened.. So, I was travelling for work moving various locations with various amounts of Wi-Fi available to me. This is due to a constant change of location and the nature of my day job. I also neglected to pack my computer which has all of my projects and Unity installed on it (stupid I know). This first point is a mistake that I know I will not make again, as I purchased a smaller, more lightweight, "drifter" laptop from which I was able to do
This is awesome man! Great work so far, love the progress
ReplyDeleteCan't wait to see what you churn out for LD! Best of luck
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