Barony is kick-ass I have been playing this game a ton recently. Just about 8 hours in the last 2 weeks. Which is a lot of time for someone who works full time. Dude the game is so complex and gives you that dungeon runner feeling every time. As a kid who played diablo and TES games growing up, this shit just hits right. I don't have a formal review or anything for the game to put out as of now, but maybe I can deliberate and write more as I get further into the game. I'm just not good enough yet to make it to the end. I'll include some images taken from the game. If graphics are part of reasons that you play video games, then I would argue you should try to look past it and give it a try. It's really pretty damn good. Speaking of being "good" at the game, this is truly a game that requires you to "get gud" in order to be even halfway effective. I also think that this is a game where the developers thought about what kind of game the...
I return at last For those of you who know me, (which at this point is the majority of people who would stop to read this) then you know that I have been out of the country for approximately 3 months. In this post I wish to share my experience of trying to upkeep a solo-run hobby game dev studio from abroad. These days, I think that most young creatives have desires to travel and pursue their art, so I will share my experience to those who may be concerned about the possibilities and difficulties. The Premise, and What Happened.. So, I was travelling for work moving various locations with various amounts of Wi-Fi available to me. This is due to a constant change of location and the nature of my day job. I also neglected to pack my computer which has all of my projects and Unity installed on it (stupid I know). This first point is a mistake that I know I will not make again, as I purchased a smaller, more lightweight, "drift...
Intro So, tomorrow at 6 pm EDT begins the biggest game jam in the world. This will mark the second game jam for Grease Fire Games. However this time, I will be participating alone. I think I will still participate in the Jam rather than the Compo though, because I want to flesh out some of my earlier prototypes I have been working on. Goals For this LD, I want to focus on finishing a prototype we have been working on here for a while. Its a design for a isometric Tactics style roguelike, in the same vein as Spelunky where you progress through partially proc-gen'd levels, while at the same time there are bits and pieces which are familiar. I also want each stage to provide a different feel, the same way Spelunky does. However, the goal at the end is to build out the prototype which allows for at least 4 levels in one "stage" of the game series. Design As of now for design I'm pretty unsure of what style to follow for the setting/elements of the story....
This is awesome man! Great work so far, love the progress
ReplyDeleteCan't wait to see what you churn out for LD! Best of luck
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